Glossary
Every term on these pages, in plain English. 189 of them.
A
Adverse selection
Also: the lemons problem, lemons problem, the market for lemons
When the better informed side decides whether to take part, the ones who accept an offer are the ones it suits the offerer least.
Full page →Affiliated values
Also: affiliation, affiliated signals, correlated values
An information structure in which bidders' signals are positively dependent, so one bidder holding a high signal makes it more likely that the others hold high signals too.
All-pay auction Game
Also: all pay auction, all-pay contest, lobbying contest
When losers pay their bids as well as the winner, no bid is safe to settle on, so contestants must randomise and the whole prize is consumed by the bidding however many of them there are.
Altruistic punishment
Also: costly punishment, peer punishment, third-party punishment
Paying a personal cost to punish a defector who has not harmed you, which raises and sustains contribution in public goods games even though the punishing is itself a second-order public good.
Assurance game Game
Also: assurance problem, trust dilemma, coordination under risk
How much confidence cooperation needs is a number you can compute, and when it falls below one half a small reassurance is enough to select the good equilibrium.
Asymmetric information
Also: information asymmetry, informational asymmetry, private information
One side of a dealing knows something that matters to both of them and the other side does not.
Full page →B
Backward induction
Also: rollback, rollback analysis, backwards induction
Work out the last move first, then the move before it, and keep stepping back until you reach the start.
Full page →Bank run game Game
Also: bank run, Diamond-Dybvig game, depositor run game
A bank that is perfectly sound can be destroyed by depositors who each believe only that the others are about to arrive, and the belief is the safer one to hold, which is why the ruinous outcome is the one a cautious depositor reaches.
Bargaining power
Also: bargaining strength, disagreement point, threat point
The ability to claim a larger share of a surplus, which comes from having a better fallback, more patience or a more credible refusal rather than from need.
Full page →Battle of the sexes Game
Also: Bach or Stravinsky, battle of the sexes game, coordination with conflicting preferences
Agreeing matters more than what you agree on, but the two of you disagree about which to agree on.
Full page →Bayesian game
Also: game of incomplete information, incomplete information game, Bayesian normal form
A game in which each player privately holds one of several possible characteristics, drawn from a distribution everyone knows.
Full page →Bayesian incentive compatibility
Also: BIC, Bayesian incentive compatible, Bayes-Nash incentive compatibility
Honesty is optimal in expectation, given that everyone else is reporting honestly and given shared beliefs about the distribution of private information.
Full page →Bayesian Nash equilibrium
Also: BNE, Bayesian equilibrium, Bayes-Nash equilibrium
Each type of each player picks the action that is best given what they know, assuming every other type is doing the same.
Full page →Beauty contest game Game
Also: guess two-thirds of the average, p-beauty contest, guessing game
The right guess depends on how many steps of reasoning everyone else will take, so playing well means being right about other people's depth rather than going as deep as possible yourself.
Beer-quiche game Game
Also: beer and quiche, beer or quiche, Cho-Kreps signalling game
When a signal is cheap enough that the wrong type can also afford it, equilibrium alone cannot say who sends it, and the only way to choose between the answers is to ask which type could ever have hoped to gain by departing from them.
Belief system
Also: assessment, beliefs, beliefs at an information set
A statement, for every point in the game where a player cannot tell which situation they are in, of how likely they think each one is.
Full page →Bertrand competition with differentiated products Game
Also: differentiated Bertrand, Bertrand with product differentiation, price competition with differentiated products
Once varieties are imperfect substitutes an undercut captures only part of the rival's demand, so margins survive and each firm now wants to raise its price when its rival raises theirs.
Bertrand duopoly Game
Also: Bertrand competition, Bertrand model, Bertrand paradox
Two firms are enough to drive price to marginal cost when the products are identical, because the prize for undercutting is the whole market rather than a share of it.
Best response
Also: best reply, best response function, best response correspondence
The strategy that pays most against a specific belief about what the others will do.
Full page →Bid shading
Also: shading, shade the bid, bidding below value
Bidding below your own valuation, by the margin that trades a lower chance of winning against a larger surplus when you do win.
Braess's paradox Game
Also: Braess paradox, the Braess paradox, road paradox
Giving people one more option can leave every single one of them worse off, because each takes it for a reason that is individually sound and collectively self-defeating, so a network can be improved by removing capacity.
Brinkmanship
Also: brinksmanship, going to the brink, the threat that leaves something to chance
Deliberately raising a shared risk of disaster that neither side fully controls, so that a threat too costly to carry out on purpose becomes frightening anyway.
Full page →Burning the boats Game
Also: burning your bridges, burning the bridges, burning the ships
Destroying your own line of retreat can leave you better off, because what the other side is choosing against is the options you still have rather than the intentions you declare.
C
Centipede game Game
Also: centipede, the centipede, Rosenthal's centipede
Backward induction can unravel a long and mutually profitable sequence at its very first move, and the longer the sequence the more obviously wrong the prediction looks.
Full page →Characteristic function
Also: coalition function, worth function, v
The rule that assigns to every coalition the total payoff its members can guarantee themselves without help from anyone outside it.
Full page →Cheap talk
Also: costless communication, non-binding communication, pre-play communication
Messages that cost nothing to send, which can still carry real information when the speaker's interests run with the listener's rather than against them.
Full page →Cheap talk Game
Also: Crawford-Sobel, strategic information transmission, the expert and the decision maker
Talk that costs nothing can still carry information, but only in lumps coarse enough that the sender does not want to lie about which lump it is in, and past a certain conflict of interest no lump is coarse enough.
Chicken Game
Also: game of chicken, the chicken game, chicken game
Both equilibria need someone to give way, so the fight is over who is believed to be unable to.
Full page →Coalition
Also: coalitions, grand coalition, S
A subset of the players considered as a group that can act together and is credited with whatever it can achieve on its own.
Full page →Colonel Blotto Game
Also: Blotto game, Colonel Blotto game, force allocation game
When one budget has to cover several contests at once, any plan the enemy can guess can be beaten by abandoning where you are strong and overwhelming where you are not, so strength must be hidden rather than merely sufficient.
Combinatorial auction
Also: package auction, package bidding, bundle auction
An auction in which bidders bid on bundles rather than on single items, so complementarities between items can be expressed directly, at the cost of a winner determination problem that is computationally hard.
Commitment
Also: commitment device, credible commitment, binding commitment
Deliberately giving up some of your own options so that others can rely on what you are going to do.
Full page →Committee voting game Game
Also: committee voting, voting game, collective choice game
When no single vote can change the result on its own, an outcome both voters rank last is still a Nash equilibrium, which is why equilibrium alone is too weak a test of how a committee will behave.
Common knowledge
Also: common knowledge of rationality, higher-order knowledge, higher-order beliefs
Something everyone knows, that everyone knows everyone knows, and so on without end.
Full page →Common prior assumption
Also: common prior, CPA, Harsanyi doctrine
Everyone starts from the same beliefs about how types are drawn, and differs only in what they privately went on to learn.
Full page →Common-pool resource game Game
Also: commons game, extraction game, appropriation game
Every user of a shared resource counts the harm their own extra effort does to their own catch and ignores the identical harm it does to everyone else's, so the overuse is built into the access rules and widens with each additional user admitted.
Common-value auction Game
Winning tells you your own estimate was the highest, which is bad news, so the bid has to be shaded before you learn whether you won.
Conditional cooperation
Also: conditional cooperator, conditional cooperators, reciprocal contribution
A disposition to contribute roughly in step with what the rest of the group contributes, which makes an experimental population a mixture of distinct types rather than one representative agent.
Full page →Condorcet winner
Also: Condorcet candidate, majority winner, pairwise majority winner
The alternative that beats every other alternative in a pairwise majority vote, which exists whenever preferences are single-peaked on one dimension and need not exist otherwise.
Congestion game
Also: congestion games, Rosenthal congestion game, routing game
A game in which each player chooses a set of shared resources and the cost of a resource depends only on how many players chose it, a structure that guarantees a pure Nash equilibrium exists.
Full page →Consistency of beliefs
Also: Kreps-Wilson consistency, consistent assessment, consistency requirement
Beliefs away from the expected path count as reasonable only if they are the limit of beliefs worked out from strategies in which every move still has some small chance of being played.
Full page →Cooperative game
Also: coalitional game, cooperative game theory, coalitional form game
A game described by what each group of players can achieve together rather than by the individual moves available to them, with binding agreements assumed possible.
Full page →Coordination
Also: coordination problem, coordination game, pure coordination
Players want the same thing and the only difficulty is settling on which of several workable arrangements to use.
Full page →Coordination failure
Also: failure to coordinate, coordination failures, bad equilibrium
A group settles on an equilibrium that every member would rather leave, purely because each expects the others to stay, so nothing is wrong with the situation except the beliefs holding it in place.
Full page →The core
Also: core of a cooperative game, coalitional stability
The set of divisions that no group of players could beat by walking away and keeping what they could make on their own.
Full page →Cournot duopoly Game
Also: Cournot competition, Cournot model, quantity competition
Competing in quantities leaves each firm producing output that its rival would rather it did not, so the market settles strictly between monopoly and perfect competition instead of at either extreme.
Full page →Credibility
Also: credible threat, non-credible threat, incredible threat
A threat or a promise counts only if carrying it out would still suit the person making it once the moment arrives.
Full page →Cyclic population game Game
Also: generalised rock paper scissors, replicator dynamics example, RSP population game
The same mixed equilibrium can be an attractor, the centre of endless cycles, or something a population flies away from, so locating the rest point tells you nothing about whether anyone ever reaches it.
D
Deadlock Game
Also: deadlock game, the deadlock game
Having a dominant strategy is not in itself the problem: here both players defect, both get what they most prefer of the available outcomes, and there is nothing to repair.
Deferred acceptance
Also: deferred acceptance algorithm, Gale-Shapley algorithm, proposal algorithm
The Gale and Shapley procedure in which one side proposes down its preference list while the other merely holds its best offer so far rather than accepting it, which produces a stable matching that is optimal for the proposing side and strategy-proof for that side.
Dictator game Game
Also: the dictator game, dictator allocation, unilateral division game
Stripping out the other side's power to refuse turns anything handed over into evidence about what the giver wants rather than about what they were forced to pay.
Direct mechanism
Also: direct revelation mechanism, direct-revelation mechanism, DRM
A set of rules in which each participant simply reports their private information and the rules then fix the outcome and any payments.
Full page →Discounting
Also: discount factor, discount rate, time preference
A payoff received later is worth less than the same payoff now, and how fast it shrinks decides how much the future weighs in today's choice.
Full page →Dollar auction Game
Also: the dollar auction, Shubik's dollar auction, escalation auction
A sequence of decisions each of which is clearly worth taking on its own can carry both parties far past the point where either would have begun, because what is already spent is gone and only the next increment is ever up for decision.
A dominance-solvable 3x3 game Game
Also: dominance solvable game, iterated dominance example, 3x3 dominance solvable game
A single prediction can survive even when nobody starts with a dominant strategy, because each round of ruling out what the other side would never do is what creates the next round.
Dominant-strategy incentive compatibility
Also: DSIC, dominant strategy incentive compatibility, strategy-proofness
Honesty is optimal for each participant no matter what anyone else reports, so no beliefs about the others are needed.
Full page →Driving convention Game
Also: which side of the road, driving game, left or right
When the players want only to match and are indifferent about which way, nothing inside the game can pick an equilibrium, so the answer has to come from history outside it.
Duel Game
Also: duel game, timing game, when to fire
When to act is the whole of the strategy, and the right moment is fixed not by how good your own shot has become but by how good the other person's is about to be.
Dutch auction Game
Also: descending auction, descending price auction, clock auction
A clock that falls through prices nobody has taken teaches a bidder nothing, so the plan of what to do at every price has to be fixed in advance and the auction is a sealed bid wearing a sequence's clothes.
E
El Farol bar problem Game
Also: El Farol problem, the bar problem, minority game
If everybody forecasts the crowd the same way the forecast destroys itself, so the only expectations that can survive being held in common are ones nobody holds in common.
English auction Game
Also: ascending auction, open outcry auction, ascending price auction
An ascending price does the bidder's thinking for them: there is never a reason to be in the room above your own value or out of it below, so the winner pays whatever it took to see off the last rival and nobody needs a view about anyone else.
Entry deterrence Game
Also: entry game, market entry game, incumbent and entrant
A threat that would hurt the person making it is not believed by the person it is aimed at, so announcing it deters nobody.
Evolutionarily stable strategy
Also: ESS, evolutionary stability, evolutionarily stable strategies
A way of behaving that, once almost everyone in a population follows it, cannot be displaced by a small group behaving differently.
Full page →Extensive form
Also: game tree, extensive form game, extensive-form representation
A game written down as a tree showing who moves when, what they may do, and what they know at the time they do it.
Full page →Externality
Also: spillover, spillover effect, external cost
An action imposes a cost or hands a benefit to someone who had no say in it and is neither paying nor being paid for it.
Full page →F
Finite game of perfect information Game
Also: finite perfect information game, Zermelo game, chess as a finite game
Every finite game of perfect information already has an answer waiting in it, so chess is interesting only because nobody has finished the calculation.
Finitely repeated prisoner's dilemma Game
Also: finitely repeated prisoner's dilemma, known end date, finite repetition
A known last round takes away the only reason to cooperate in it, and that absence then travels backwards until no round is left in which cooperating pays.
First mover advantage
Also: first mover advantage, moving first, leader advantage
Moving first pays when the move cannot be taken back, so the other side has no choice but to respond to it.
Full page →First-price sealed-bid auction Game
Also: first price auction, first-price auction, sealed bid auction
When you pay what you bid you must shade below your value, and the right bid is simply what you expect the strongest rival to be worth in exactly those cases where your bid wins.
Full page →Focal point
Also: Schelling point, Schelling points, focal points
When several equilibria are available and nothing in the payoffs chooses between them, players settle on whichever one stands out to both of them for reasons outside the game.
Full page →Folk theorem Result
Also: the folk theorem, folk theorems, perfect folk theorem
In a relationship that lasts long enough between players who are patient enough, almost any outcome that beats what each can guarantee alone can be held in place by the threat of punishment.
Full page →Forward induction
Also: forward induction reasoning, inference from deviation, reading intent from a move already made
Working out what a player must have been aiming at from a move they have already made, rather than only reasoning backwards from the end.
Full page →Free rider problem
Also: free riding, free rider, free-riding
When a benefit cannot be withheld from those who did not pay for it, each person's best move is to let others provide it, so too little of it gets provided.
Full page →G
Gift exchange game Game
Also: gift exchange, labour gift exchange, wage-effort game
A wage paid before the work is done buys nothing anyone can be held to, so self-interest prices the job at the floor and the reliable experimental finding that generous wages do buy effort is a fact about the contract being incomplete rather than about the workers being irrational.
Grim trigger
Also: trigger strategy, permanent punishment, grim strategy
Cooperate for as long as the other side does, and if they ever fail to, refuse to cooperate for the rest of the relationship.
Full page →H
Harmony Game
Also: harmony game, no conflict game, no dilemma game
Some situations have no strategic problem in them at all, and naming that case is what stops you treating every interaction as a dilemma waiting to be found.
Harsanyi transformation
Also: Harsanyi doctrine, move by Nature, Nature move
Turning a game where players do not know who they face into an ordinary game by letting chance pick the types first and telling each player only their own.
Full page →Hawk-dove Game
Also: hawk dove, hawk-dove game, snowdrift game
Aggression pays only while it is rare, so a population settles at a mix rather than on a type.
Full page →Hold-up
Also: hold-up problem, holdup problem, hold up problem
Once one side has sunk money or effort it cannot recover, the other side can demand a bigger share of the gains.
Full page →Hold-up problem Game
Also: holdup problem, hold up game, the hold-up game
Investment that cannot be protected by contract simply never happens, so the loss from hold-up falls before the bargaining rather than during it.
Hotelling linear city Game
Also: Hotelling model, linear city model, spatial competition
The margin a firm can hold is precisely what it costs its marginal buyer to switch, so differentiation is not a by-product of competition but the thing that makes any profit possible at all.
Full page →I
Imperfect information
Also: imperfect information game, unobserved move, hidden move
At least one player has to choose without knowing everything that has already happened.
Full page →Imperfect public monitoring
Also: imperfect monitoring, noisy monitoring, public monitoring
Repetition in which players observe only a noisy public signal of what was played rather than the actions themselves, so punishment must be triggered on evidence that is sometimes wrong and the efficient outcomes of the perfect-monitoring folk theorem are no longer attainable.
Full page →Imputation
Also: imputations, efficient individually rational payoff vector
A way of dividing the worth of the grand coalition that leaves nothing on the table and gives every player at least what they could get alone.
Full page →Incentive compatibility
Also: IC, incentive compatible, truthfulness
The property that every participant does best for themselves by reporting their private information honestly.
Full page →Individual rationality
Also: IR, participation constraint, voluntary participation
The requirement that taking part in the mechanism leaves every participant at least as well off as staying out of it.
Full page →Infinitely repeated prisoner's dilemma Game
Also: supergame prisoner's dilemma, discounted repeated prisoner's dilemma, grim trigger game
Taking away the last round replaces one prediction with an infinity of them, so the theory stops saying what patient players will do and starts saying only what a patient relationship is capable of holding together.
Information set
Also: information sets, indistinguishable nodes, the dotted line in a game tree
The group of situations a player cannot tell apart from one another when it is their turn to move.
Full page →Information unravelling
Also: unravelling, unraveling, information unraveling
Once the best types prove how good they are, staying quiet marks you as worse, so the next best must prove it too, and disclosure spreads all the way down.
Full page →Insurance screening Game
Also: Rothschild-Stiglitz insurance, competitive insurance screening, self-selection in insurance
When the uninformed side moves first it cannot buy information, only design a menu, so separation is paid for by handing the good type a deliberately worse deal, and if good types are common enough no menu survives at all.
Intuitive criterion
Also: Cho-Kreps intuitive criterion, the intuitive criterion, Cho-Kreps criterion
An equilibrium is thrown out if a type could credibly explain an unexpected move by pointing out that only a type who stood to gain from it would ever have made it.
Full page →Investor coordination game Game
Also: investment coordination game, joint investment game, investor game
A project that is worth doing can fail to happen for no reason beyond each investor expecting the other to stay out, so the bad outcome is a belief rather than a preference.
Iterated deletion of dominated strategies
Also: IDSDS, iterated elimination of strictly dominated strategies, iterated strict dominance
Delete dominated strategies, then delete those dominated in what remains, and repeat.
Full page →K
Keynesian beauty contest Game
Also: Keynes beauty contest, newspaper beauty contest, the beauty contest of Keynes
When the prize goes to whoever matches the average opinion rather than to whoever judges best, the task stops being to work out the answer and becomes to work out what everybody else will think is obvious.
L
Late bidding
Also: sniping, bid sniping, last-minute bidding
Withholding a bid until the closing seconds of an auction with a hard ending time, so that rivals have no chance to respond and the bidder's own information is never revealed to them.
Level-k reasoning
Also: level-k thinking, k-level reasoning, steps of reasoning
How many rounds of 'they think that I think' a player actually performs, which in practice is one or two.
Full page →The linkage principle Result
Also: linkage principle, Milgrom and Weber ranking, revenue ranking under affiliation
When bidders' signals are affiliated rather than independent, the open ascending auction raises more expected revenue than the second-price sealed-bid auction, which in turn raises more than the first-price auction, because a format that links the winner's payment more closely to the information held by rivals leaves the winner less information rent.
Locally envy-free equilibrium
Also: locally envy-free, envy-free equilibrium, symmetric equilibrium
An equilibrium of a position auction in which no advertiser would rather swap into the slot immediately above it and pay that slot's price, which is the prediction the generalised second-price literature uses because truthful bidding is not dominant there.
M
The market for lemons Game
Also: lemons market, Akerlof lemons, used car market
Hidden quality makes the price itself select who turns up, and because the sellers who accept are always the worse half the market can shut completely despite every trade in it being worthwhile.
Matching pennies Game
Also: matching pennies game, odds and evens, heads or tails game
With pure opposed interests there is nothing to settle on, so the only stable play is to be unpredictable.
Full page →Matchmaker game Game
Also: matchmaker game, the matchmaker
Subgame perfection does not always deliver one answer, because when the subgame has several equilibria the first mover's best move depends on which of them he expects to be played.
Maximin
Also: maximin strategy, max-min, security strategy
Pick the strategy whose worst possible outcome for you is the best of all the worst cases, which fixes the payoff you can guarantee yourself whatever anyone else does.
Full page →Mechanism design
Also: reverse game theory, implementation theory, mechanism
Designing the rules of a game so that self-interested players, acting on private information, produce the outcome the designer wants.
Full page →Median voter game Game
Also: Downsian competition, two-candidate position choice, convergence to the centre
When the two sides choose positions rather than prices, each is dragged to the one voter in the middle, and that single voter settles the result however the rest of the electorate is spread.
Median voter theorem Result
Also: Downsian convergence, the median voter, median voter model
When the options lie on a single line and each voter prefers whatever is nearest to them, two competing candidates are both pulled to the middle voter's position.
Full page →Minimax
Also: minimax strategy, min-max, minimax theorem
Pick the strategy that holds the other side's best achievable payoff as low as possible, which in a two-player zero-sum game yields the same number and the same play as maximin.
Full page →Mixed strategy
Also: mixed strategy Nash equilibrium, randomised strategy, randomized strategy
Randomising over strategies, which is the only equilibrium available in games of pure conflict.
Full page →Moral hazard
Also: hidden action, shirking, hidden effort
Someone takes less care, or more risk, because the cost of it falls on another party who cannot see what they are doing.
Full page →Myerson's lemma Result
Also: Myerson lemma, payment identity, envelope characterisation
In a single-dimensional setting a mechanism is truthful exactly when its allocation rule never penalises a higher report, and the payments are then pinned down up to a constant.
Full page →N
Nash bargaining solution
Also: NBS, Nash solution, Nash product
The split of a bargaining surplus picked out by maximising the product of the two parties' gains over what they would get if talks broke down.
Full page →Nash demand game Game
Also: demand game, simultaneous demand game, Nash bargaining game
Every division of the surplus is an equilibrium of the game people actually play, so a theory of bargaining must choose among equilibria rather than solve for one.
Nash equilibrium
Also: Nash equilibria, equilibrium point, mutual best response
A profile where every player is already playing a best response to the others.
Full page →Nash existence theorem Result
Also: existence of Nash equilibrium, Nash's theorem, Nash existence
Every game with finitely many players and finitely many actions has at least one equilibrium once players are allowed to randomise.
Full page →Nim Game
Also: game of Nim, Nim game, take-away game
Some games are decided before anyone moves, because whether a position wins or loses is a fact about the position rather than about how well it is played.
Normal form
Also: strategic form, matrix form, payoff matrix
A game written down as a list of players, the strategies open to each of them, and the payoff for every combination of strategies.
Full page →O
Optimal auction
Also: revenue-maximising auction, Myerson auction, optimal auction design
The selling rule that maximises the seller's expected revenue rather than social value, typically by holding back the object unless bidding passes a reserve.
Full page →P
Pareto efficiency
Also: Pareto optimality, Pareto improvement, Pareto optimal
No alternative makes someone better off without making someone else worse off.
Full page →Partnership effort Game
Also: team production, partnership game, joint effort game
When output is shared but effort is not, each partner sets their whole cost of working against only their share of what it produces, so even willing partners under-supply effort and no equal division of a fixed output can repair it.
Payoff
Also: payoff function, payoffs, preferences over outcomes
A number standing for how much a player values an outcome, not the outcome itself.
Full page →Payoff dominance
Also: payoff dominant equilibrium, payoff-dominant, Pareto dominant equilibrium
Of several equilibria, the payoff dominant one is the equilibrium every player strictly prefers to the others.
Full page →Penalty kick Game
Also: penalty kick game, penalty shootout, goalkeeper and kicker
When your two options differ in strength, equilibrium mixing is not fifty-fifty but is tuned so that the opponent gains nothing by leaning either way.
Full page →Perfect Bayesian equilibrium
Also: PBE, perfect Bayesian equilibria, weak perfect Bayesian equilibrium
Strategies and beliefs that fit together, so that beliefs follow from the strategies wherever they can and every player acts optimally from every point they might find themselves at.
Full page →Perfect information
Also: games of perfect information, full observability, observable history
Every player sees the whole history of play before choosing, so nobody is ever unsure which situation they are in.
Full page →Pirate game Game
Also: pirates and gold, the pirate puzzle, pirate division game
What you must pay someone is set by what they would get if you were gone, not by what they are contributing or by any notion of a share, and working that out from the end tells you the price of each vote exactly.
Pooling equilibrium
Also: pooling, pooling outcome, uninformative equilibrium
Every type ends up behaving the same way, so watching what someone does tells you nothing about which type they are.
Full page →Population game
Also: population games, large population game, random matching game
A game played by a large population of randomly matched members, in which a strategy's payoff depends on the current population shares rather than on any named opponent's choice.
Full page →Price of anarchy Result
Also: price of anarchy, PoA, cost of anarchy
The ratio of the social cost of the worst Nash equilibrium to the social cost of the optimum is bounded above by a constant that depends on the class of cost functions and not on the size of the game, and for selfish routing with affine latencies that constant is 4/3 however complicated the network.
Full page →Principle of minimum differentiation Result
Also: Hotelling's law, Hotellings law, minimum differentiation
Two sellers choosing where to sit on a line of customers each move towards the other until both sit at the centre, so competitors end up more alike than the customers would prefer.
Full page →Prisoner's dilemma Game
Also: prisoner's dilemma, prisoners' dilemma, the prisoner's dilemma
Individually rational choices can make everyone worse off, and talking about it does not help.
Full page →Proper equilibrium
Also: Myerson proper equilibrium, properness, proper equilibria
A refinement in which players still make mistakes, but a mistake that costs more is made very much less often than one that costs less.
Full page →Public goods game Game
Also: voluntary contribution mechanism, VCM, public good game
Keeping your own money beats giving it away by exactly the same margin by which giving it away beats keeping it for the group, so the shortfall is not a failure of understanding and explaining the arithmetic to people does not close it.
Purification Result
Also: Harsanyi purification, purification theorem, purifying mixed strategies
A mixed strategy can be read as the limit of pure choices made by slightly different privately known types, so that nobody actually has to randomise.
Full page →Q
Quality disclosure Game
Also: the persuasion game, verifiable disclosure, unravelling game
Saying nothing is itself a statement, and once buyers read silence as the worst possible news everybody with better news than that is forced to speak, so full disclosure arrives with no law requiring it and nothing burnt to achieve it.
Quantal response equilibrium
Also: QRE, noisy best response, logit equilibrium
A fixed point in which every player responds to the others' actual choice frequencies with a logistic rather than an exact best response, so better actions are more likely but not certain and Nash equilibrium is the zero-noise limit.
R
Race to the bottom
Also: race for the bottom, the Delaware effect, competitive deregulation
When buyers, firms or capital can move to whichever jurisdiction asks least of them, each jurisdiction's best move is to ask less than its rivals, so standards fall below what any of them wanted.
Full page →Rationalisability
Also: rationalizability, rationalisable strategies, rationalizable strategies
The strategies left once you keep only those that are a best response to some belief about others who are themselves doing the same.
Full page →Reciprocal altruism
Also: reciprocity, direct reciprocity, reciprocal cooperation
Bearing a cost to help another in the expectation of being helped in return, which selection can favour when the same pair meets repeatedly and help can be withheld from those who fail to return it.
Relative-rank dilemma Game
Also: relative rank game, positional competition, rank-order dilemma
A dilemma can be manufactured out of nothing but relative ranking, because when rewards are handed out by position the gain from getting ahead is the same event as somebody else falling behind.
Repeated game
Also: repeated games, supergame, iterated game
The same game played by the same players again and again, so that what someone does today can be answered tomorrow.
Full page →Repeated prisoner's dilemma Game
Also: repeated prisoner's dilemma, iterated prisoner's dilemma, infinitely repeated prisoner's dilemma
The same stage game stops being a dilemma once the relationship is likely to continue.
Replicator dynamics
Also: replicator equation, replicator dynamic, selection dynamics
A rule under which the ways of behaving that do better than the population average become more common over time.
Full page →Reputation
Also: reputation effects, building a reputation, reputational equilibrium
Being thought likely to behave in a particular way is worth having in itself, because others respond to the belief rather than to the act.
Full page →Reserve price
Also: reserve, reservation price, minimum bid
The minimum the seller will accept, below which the object goes unsold, set strictly above the seller's own valuation because a higher reserve extracts more from the bidders who would have won anyway.
Revelation principle Result
Also: revelation principle for mechanisms
Anything achievable by any set of rules at all can also be achieved by rules under which participants just report honestly.
Full page →Revenue equivalence Result
Also: revenue equivalence theorem, RET, revenue equivalence principle
Any two auctions that end up giving the object to the same bidder and leave the lowest possible type with the same payoff raise the same expected revenue.
Full page →Risk dominance
Also: risk dominant equilibrium, risk-dominant, risk-dominant strategy
Of two equilibria, the risk dominant one is the equilibrium a player would choose if they thought the other side equally likely to do either thing, which in a stag hunt can point to the outcome both players like less.
Full page →Rock paper scissors Game
Also: rock paper scissors, roshambo, rock-scissors-paper
Best responses can run in a circle, so no choice is safe and the only stable play is to be equally unpredictable across three options rather than two.
Full page →Rubinstein alternating-offer bargaining Game
Also: Rubinstein bargaining, alternating offers bargaining, alternating offer game
Patience is bargaining power, and the entire split is settled before anyone speaks by how much each side loses from one more round of delay.
S
Screening
Also: self-selection, screening contract, menu of contracts
The uninformed side offers a menu of terms built so that which one you choose gives away what you are.
Full page →Second mover advantage
Also: second mover advantage, late mover advantage, follower advantage
Moving second pays when seeing what the other side has done is worth more than tying their hands would have been.
Full page →Second-price sealed-bid auction Game
Also: second price auction, second-price auction, Vickrey auction
Paying the runner-up's bid rather than your own severs the link between what you say and what you pay, so bidding your true value is weakly dominant and you need know nothing about your rivals to play it.
Selfish mining
Also: block withholding, selfish mining attack, block withholding attack
Withholding a newly found block and releasing it only to orphan honest work, which earns a coalition more than its share of the hash power and so shows that honest mining is not a Nash equilibrium.
Selten's chain store paradox Game
Also: chain store paradox, chain-store paradox, Selten's chain store paradox
A reputation for fighting cannot be built when the final fight would be pointless, because that pointlessness travels back through every market until it reaches the first.
Separating equilibrium
Also: separation, separating outcome, fully revealing equilibrium
Different types end up behaving differently, so watching what someone does tells you which type they are.
Full page →Sequential equilibrium
Also: sequential equilibria, Kreps-Wilson equilibrium, consistent assessment equilibrium
A perfect Bayesian equilibrium whose beliefs off the expected path are additionally required to be the limit of beliefs derived from strategies that tremble.
Full page →The shadow of the future
Also: shadow of the future, continuation value, continuation payoff
Cooperation survives only while the relationship is likely enough to continue.
Full page →Shapley value
Also: Shapley allocation, Shapley payoff, average marginal contribution
The unique way of dividing the spoils that gives each player their average contribution to the group, taken over every order in which the group could have assembled.
Full page →Signalling
Also: signaling, costly signalling, costly signaling
The informed side spends something that a weaker type could not afford to spend, in order to prove which type it is.
Full page →Spence education signalling Game
Also: job market signalling, education signalling, the sheepskin game
A signal is believed only because it would cost the liar more than the truth-teller, so the thing that makes it work is waste rather than anything the signal produces.
Stable matching
Also: stability, stable match, no blocking pair
A matching with no blocking pair, meaning no two agents on opposite sides of the market both prefer each other to the partners they were assigned.
Stackelberg competition Game
Also: Stackelberg duopoly, Stackelberg model, quantity leadership
Fixing your output before your rival chooses theirs is worth more than the flexibility you give up, because the move they are now responding to can no longer be changed.
Stag hunt Game
Also: stag hunt game, the stag hunt, Rousseau's stag hunt
When cooperation is not dominated, the obstacle is not greed but doubt about the other.
Full page →Strategic ambiguity
Also: deliberate ambiguity, calculated ambiguity, constructive ambiguity
Saying deliberately little about what you would do, so that an opponent cannot plan around your response and an ally cannot take it for granted.
Full page →Strategic complements and substitutes
Also: strategic complements, strategic substitutes, strategic complementarity
Choices are complements when one side doing more makes the other want to do more as well, and substitutes when it makes them want to do less.
Full page →Strategy versus action
Also: complete contingent plan, contingent plan, plan of action
A strategy is a complete plan saying what a player would do in every situation they could face, while an action is a single move made at one of them.
Full page →Strict dominance
Also: strictly dominant strategy, strictly dominated strategy, dominant strategy
One strategy pays more than another against every possible choice by the others.
Full page →Subgame perfect equilibrium
Also: subgame perfect equilibrium, SPE, SPNE
A plan that is a Nash equilibrium not only in the game as a whole but in every part of it that could still be reached.
Full page →Superadditivity
Also: superadditive game
The property that two groups with no members in common can always do at least as well by merging as by working separately.
Full page →T
Tennis serve direction Game
Also: tennis serve game, serve direction, serve and return game
The two players' equilibrium frequencies need not match each other, because each one is fixed by the other player's payoffs rather than by their own.
Tit-for-tat
Also: tit for tat, TFT, copycat strategy
Start by cooperating and from then on simply repeat whatever the other player did in the previous round.
Full page →Top trading cycles
Also: TTC, top trading cycles mechanism, Gale's top trading cycles
The procedure in which every agent points at the holder of its favourite object and each cycle so formed trades, giving the unique core allocation of a housing market and a mechanism that is both Pareto efficient and strategy-proof.
Tragedy of the commons
Also: the commons, commons problem, common-pool resource problem
A resource that everyone may draw on and nobody may exclude others from is used past the point that would suit the users collectively, because each one bears only a share of the damage they do.
Full page →Transferable utility
Also: TU, TU game, side payments
The assumption that a group's winnings come in a single divisible good that members can pass between themselves at a one for one rate.
Full page →Traveller's dilemma Game
Also: traveller's dilemma, traveler's dilemma, travelers dilemma
An argument that is irresistible one step at a time can walk both players all the way down to an outcome neither would ever have proposed, which is why unravelling arguments predict badly in practice.
Trembling hand perfection
Also: trembling hand perfect equilibrium, trembling-hand perfect equilibrium, perfect equilibrium
An equilibrium counts only if it survives the possibility that every player makes each mistake with some small probability, which rules out plans that rely on a move never being tried.
Full page →Trust game Game
Also: investment game, the trust game, trust and reciprocity game
Returning a favour is never in the returner's interest at the moment it falls due, so the value is destroyed one step earlier when nobody extends the favour in the first place.
Type space
Also: player type, type set, private information structure
The list of private situations a player might be in, together with what each of those situations tells them about everyone else.
Full page →U
Ultimatum game Game
Also: ultimatum bargaining, the ultimatum game, take it or leave it offer
Proposing first in a one-shot split lets you keep nearly all of it, and the fact that real responders turn such offers down is the plainest evidence that payoffs are not money.
Full page →Uniform-price auction
Also: uniform price auction, single-price auction, market-clearing auction
A multi-unit auction in which every winner pays the same market-clearing price rather than their own bid, which removes the need to guess rivals' bids but invites demand reduction by bidders large enough to move the clearing price.
V
VCG mechanism
Also: VCG, Vickrey-Clarke-Groves, Vickrey-Clarke-Groves mechanism
A mechanism that picks the outcome maximising total reported value and charges each participant the loss their presence imposes on everyone else.
Full page →Volunteer's dilemma Game
Also: volunteer dilemma, volunteers dilemma, bystander game
Only one person needs to bear the cost for everyone to be saved, and that is exactly why the chance that nobody bears it goes up as more people are watching.
W
War of attrition
Also: attrition contest, waiting game, who blinks first
A contest in which both sides pay for every period they stay in, so the prize goes to whoever is willing to keep paying longest.
Full page →War of attrition in continuous time Game
Also: continuous time war of attrition, attrition in continuous time, waiting contest
When the cost of holding out is paid continuously by both sides and only the one who stays wins, any predictable stopping time invites the rival to wait exactly that long, so the contest can only end at a random moment and the prize is eaten entirely by the waiting.
Weak dominance
Also: weakly dominant strategy, weakly dominated strategy, weak dominance
One strategy never pays less than another and sometimes pays more.
Full page →Winner's curse
Also: winner's curse, the winner's curse, common value overbidding
Winning a contest for something of uncertain value means you were the most optimistic bidder, which is itself evidence that you bid too much.
Full page →Z
Zermelo's theorem Result
Also: Zermelo's theorem, Zermelo theorem, determinacy of finite games
In a finite two-player game of perfect information with no chance, either one player can force a win or both can force at least a draw.
Full page →A zero-sum 2x3 game Game
Also: zero sum 2x3, 2x3 zero-sum game, dominance then mixing
Deleting a strategy one side would never use can shrink a game down to a size that mixing can handle, so dominance and mixing are two stages of one method rather than rival ones.
A zero-sum game with a saddle point Game
Also: saddle point, saddle point game, strictly determined game
Pure conflict does not always force you to randomise: when the most each side can guarantee itself is the same number, that number is the value of the game and a pure pair of strategies delivers it.